Obby Draw to Escape

Obby Draw to Escape

Have a blast in Obby illustrating your way to victory! Play the fun and relaxing casual game Draw to Escape and see if you can overcome the levels' issues using just your creativity.

You may earn money as you go through the levels, and you can earn even more coins when you reach the end of each level for every star you find. Things may vanish or explode and kill you, so be sure to check every level thoroughly.

Rules & Instructions for Obby Draw to Escape

Instructions:

Draw with your pencil the platforms on which you can walk and avoid the dangerous obstacles in the levels. Collect coins so you can buy new skins for your character.

Controls:
Use the mouse to draw
A Move left
D Move right
Spacebar to make a small jump
Use the game buttons to erase what you have drawn.

Which type of game is this based on its gameplay?

This game is considered to be of the Adventure, Agility type.

What labels are associated with this game?

The gameplay focused on by the game according to its tags is drawing, escape, run.

Which development tool is used for the game’s design and programming?

The game supports cross-platform compatibility with the Construct 3 framework/platform.

What developer is credited with the development of this game?

The name of the game's development team is kiz10.com.

Does the game support mobile play on smartphones and tablets?

Obby Draw to Escape is compatible with smartphones and tablets.

What gender group is this game targeted towards?

This game is meant for Male in terms of gender.

What age category does this game cater to?

Players within the Teens, Young Adults, Adults age range would find this game suitable.

Are there blood effects or depictions in the game?

No, Obby Draw to Escape does not contain any violent bloodshed.

Does the game feature any cruel elements?

Yes, there are moments of cruelty in Obby Draw to Escape’s storyline or gameplay.

Can children play this game without concern?

Yes, Obby Draw to Escape is suitable for young players.
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